How do I prevent texture from being pixelated?

Hi all.
I’m making low-poly game assets and ran into a problem.
When I see an object from a distance, some parts of texture get pixelated.
Please take a look at images below.
(Specifically, red glowing lines on a right one)

There’s no such problem when I’m close to it.

Anyone knows why this is happening?
Thanks in advance.

Huh. I think I tried that before, but obviously not. That works. Thanks a lot.
Another question, though; setting NoMipMaps make the glowing parts virtually invisible if camera is far away.
Instead, setting ‘Dither Mip Map Alpha’ to true seems to do the trick. Do you by any chance know if there’s any trade-off to that?

This because of mip-maps. You can set NoMipMaps in texture settings, to prevent this issue.

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