Cant Create Blueprint From C++ Base Class
So I have a C++ base class that inherits from UObject. I have some blueprint overridable functions in it that I would like to use. The problem is that Unreal wont let me press the button to create a blueprint child class. Am I doing something wrong? I can create a blueprint child of UObject, but not my subclass of it.
asked Aug 11 '17 at 04:41 PM in Blueprint Scripting
Did you add the Blueprintable macro to the class?
answered Aug 11 '17 at 05:57 PM
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