Cant Create Blueprint From C++ Base Class

Hey,

So I have a C++ base class that inherits from UObject. I have some blueprint overridable functions in it that I would like to use. The problem is that Unreal wont let me press the button to create a blueprint child class. Am I doing something wrong? I can create a blueprint child of UObject, but not my subclass of it.

Thanks.

Did you add the Blueprintable macro to the class?

Thanks that was it