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generate UWidget reference from SWidget ?

 TSharedPtr<SWidget> wid = FSlateApplication::Get().GetKeyboardFocusedWidget();

basically, i am trying to pass wid reference to blueprint . so that i can check if a specific widget is in focus or not.

how to do that?

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asked Aug 11 '17 at 07:16 PM in C++ Programming

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To answer your question directly. SWidgets are decorated with metadata that describes them. The metadata I found useful for determining the UWidget source is FReflectionMetaData. The way I did this is as follows.

 TSharedPtr<SWidget> Widget = FSlateApplication::Get().GetKeyboardFocusedWidget();
 TSharedPtr<FReflectionMetaData> metadata = Widget->GetMetaData<FReflectionMetaData>();
 if(metadata.IsValid() && metadata->SourceObject.IsValid())
     return  metadata->SourceObject.Get();

Also see https://api.unrealengine.com/INT/API/Runtime/SlateCore/Types/FReflectionMetaData/index.html

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answered Jun 21 '19 at 10:59 PM

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