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Wave system with including the scores

Hello! Faced the following problem. I created 2 enemies: Green and Red, need to make following action:

If there are 0 points, appears only "Green Enemy". When you score 2500 points appears "Red Enemy"

I created blueprint with checking score, after you scored 2500 points "Red Enemy" should appear, but when i press "Play" button both kinds enemies appears in the same time. Help me fix it please...

Ideally, it looks like wave system, but with including the scores.

  • 0 - 5k scores (first type of enemies)

  • 5k - 10k scores (second type of enemies)

  • 10k - 20k scores (combine 1st and 2nd types)

  • 20k - 30k scores (third type of enemies (1st and 2nd types disappeared))

P.S.: Sorry for my english.

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Product Version: UE 4.15
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asked Aug 11 '17 at 08:50 PM in Blueprint Scripting

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you are checking there if your "score needed" is same or higher than "score needed". and at start it is the same because you havent scored yet anything. to second picture you need to change "score needed" for players current score.

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answered Aug 11 '17 at 11:43 PM

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