How to Remove Beam when Source or Target are destroyed?
I'm working on a game in which you can add some dots to the screen and connect them to eachother using a Beam (user is basically setting the beam source and target points with their mouse).
I've also added an input which with you can remove the points you've added.
When I remove one of the points, I want all the beams connected to that point to be removed. I've tried using deactivate, but I usually end up removing only one of the beams connected.
I'd greatly appreciate some help. thanks
asked Aug 12 '17 at 04:43 AM in Blueprint Scripting
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