Reference skeleton of a blueprint within a blueprint from another blueprint?

I have a weapon blueprint that contains a skeletal mesh as a child of my character. I can’t seem to reference this skeletal mesh from another animation blueprint in any sequence of nodes.

BP_Weapon - My weapon blueprint that has a skeletal mesh which I need to reference.

FirstPersonCharacter - Player blueprint that holds the weapon blueprint.

http://i.imgur.com/AnOBex4.jpg

Found it. When referencing the blueprint within my character, drag off a ‘Get Child Actor’ node and then plug that into your ‘Cast to Blueprint Name’ node.