Can a character bp spawn another character bp?
I have an enemy in my game that creates periodically other enemies, so this is a Character Blueprint that has a Spawn actor from class inside of it, and the class spawned is another Character Blueprint.
The problem is that when the other enemy is spawned, my game freezes for 1 second just before the spawning, and then it spawns the enemy normally after unfreezing. I don't know why it freezes, so I'm becoming to question if this is something I'm not supposed to do.
I have Actor Blueprints that spawns Character Blueprints and Character Blueprints that spawns Actor Blueprints and they are implemented the exact same way and work just fine, so I don't know why this case in specific is causing me troubles.
Can someone please help me?
asked Aug 12 '17 at 04:19 PM in Blueprint Scripting
I figured out what was the problem: spawning a character that had the same skeleton mesh as my player char. I just copied it and named something different than the original and it stopped freezing :D
I have no idea why that was a problem, but I know this solves it.
answered Aug 17 '17 at 01:56 AM
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