[4.17] ChildActor Component does't allow to click and edit spline
I'm trying to create an actor with inside a childactor component, the class I use for the childactor is a simple actor class which holds a spline component inside.
The problem is that when I select the spline actor class as my child actor class for the childactor component I cannot select the spline anymore and obviously I cannot edit the spline points. The latter occurs both in the blueprint editor viewport as well as in the engine viewport.
I have tested this on several engine's versions including 4.14, 4.15, 4.16 and 4.17.
To recreate the bug: - Create a new blank project (either C++ or blueprint) - Create a blueprint class based on actor and add a spline component - Create another blueprint class based on actor and add a childactor component - Select the childactor component and for the child actor class select the blueprint created which holds the spline component - Try to click on the spline, and it will disappear
I saw others reporting similar issues with both the spline component, but the bugs are marked as fixed. I also saw others reporting about some issues with the child actor component, but those are also marked as fixed.
Thanks for your time.
asked Aug 12 '17 at 05:19 PM in Bug Reports
Thank you for reporting this. We already have a bug report in for this which you can find at this link: UE-42878. You can also track the bug's progress using that link.
Have a nice day!
answered Aug 22 '17 at 04:00 PM
Follow this question
Once you sign in you will be able to subscribe for any updates here