This is seriously starting to annoy me, I am simply trying to create a c++ project and a problem occurs consisting of:
- Failed to generate project files
- Could not load file or assembly
- Operation is not supported
- An attempt was made to load an assembly from a network location which would have caused the assembly to be sandboxed in previous versions of the .NET Framework. This release of the .NET Framework does not enable CAS policy by default, so this load may be dangerous. If this load is not intended to sandbox the assembly, please enable the loadFromRemoteSources switch.
I have done as the page of setting up Visual Studio 2017 for Unreal says, here, I selected the game development for c++ workload, as that seemed to be all that was required. And still, I’m getting this issue.
Note: I have used UE4 in the past, and can create blueprint projects, just not c++ ones.
Thanks to anyone who can help me, in advance.