Gradually increase score on death UMG
Hey all, I'm a bit of a beginner in UE 4 so excuse me if you don't understand what I'm talking about.
So I've made a game based on the Endless Runner tutorials found here - https://docs.unrealengine.com/latest/INT/Videos/PLZlv_N0_O1gbY4FN8pZuEPVC9PzQThNn1/
I have made a death UMG that is added to the viewport when the character dies. I have numbers on the death screen that will display the players distance and the players total amount of coins (both of which I already have an existing variable for). However, I don't want these numbers to just appear, I would like them to gradually increase (an example of this can be found in this users video, https://www.youtube.com/watch?v=4t-t4MJdWws. When the character dies, instead of the numbers just appearing, they gradually increase)
Does anyone know how to blueprint this??
asked Aug 13 '17 at 08:32 AM in Blueprint Scripting
It's really like you would think. You just count another variable to your score until it reaches your score, preferably every tick. To make things go faster, you just add by a higher number and if this variable goes over your score, you just set the variable like your score. Yes, it's simple like that. <3
answered Aug 13 '17 at 12:11 PM
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