Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Wrong UV on Destructible Mesh by using Render Target

I create a small procedural labyrinth with destructible walls. When I use Static Meshes for the walls, the Render to Target (dynamic blood on the walls) works, but as soon as I use Destructible Meshes the position of the RT is displayed incorrectly. I guess the UV is destroyed when the Destructible Mesh is created. Everything as blueprints.

Does anyone have a solution to this problem?

This is the correct UV on Static Mesh. RT by using LineTrace alt text

And this is the wrong uv on destructible mesh. It is only shown in one corner per mesh alt text

Product Version: UE 4.15
right.jpg (97.2 kB)
wrong.jpg (101.7 kB)
more ▼

asked Aug 13 '17 at 11:41 AM in Everything Else

avatar image

6 4 9

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question