Calling Specific Sequencer Event Track on Key Toggle
I am new to UE4 and have been doing an immense amount of research in trying to solve this with no luck. I have a level sequence containing multiple animation tracks.
Right now in PIE if I hit 'E' my level sequence plays/reverses all animation tracks regardless of trigger volumes or player location. (All my doors, drawers, etc. play at once)
What blueprint function would I use to call individual sequencer tracks?
For example if I am standing in "Box_Collision01" and press 'E' key sequencer track: "Door_Anim01" would play/reverse and the other tracks would remain frozen.
I greatly appreciate all help and if anyone can point me in the direction of this topic already being posted please do! I could not find it in the search or browsing.
asked Aug 13 '17 at 08:13 PM in Blueprint Scripting
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