x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Office Holiday

Epic Games' offices will be on holiday from June 22nd to July 7th. During this period support will be limited. Our offices will reopen on Monday, July 8th. 

Root motion doesnt work properly ):

Hello guys, I have the Dynamic Sword Animset from the marketplace and im trying to get a root motion atack while pressing spacebar but it doesnt work. The root bone is correct, the enable root motion in the animation is enabled and i have verified that it works with the options of the animation viewport. So i create an anim montage of that animation in the slot that i have defined in the anim bp, then I have just configured that when space bar is pressed then play the anim montage but it doesnt move the player, it works like an in place animation. And if i configure the animation in the state machine it moves the player but when finished it returns him to the initial location...

The funniest thing is that i have tried in the third person template and there it works perfectly... So what another part do i have to modify?

Bye!

Product Version: UE 4.16
Tags:
more ▼

asked Aug 13 '17 at 09:12 PM in Using UE4

avatar image

angelhodar
8 1 3

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

What I have found out in that specific Marketplace asset, is the root motion bone does not retarget correctly. I had to make the animations custom for a character in 3rd party software anyway. But, a work around you may try is to get the "Forward Vector" in blueprint and "Launch Character" by a small amount to give the illusion of root motion. I've had success with it.

more ▼

answered Dec 09 '17 at 09:10 AM

avatar image

Nightlocke
1

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question