Can a custom C++ component have a static mesh inside of it?
I'm also wondering if this is the best way to do a gun in UE. If you have any better ideas, then it'd be great to hear those.
asked Aug 14 '17 at 02:47 PM in C++ Programming
Make a component, make a static mesh component your root component, write all the other code in that component. That's my suggestion.
answered Aug 14 '17 at 03:30 PM
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