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Can a custom C++ component have a static mesh inside of it?

I'm trying to redo my old weapon system using a custom C++ component. So basically I want a gun component with some functions like fire and reload etc., but I also need a static mesh and I'm wondering if I have to create 2 separate components - 1 for mesh and 1 for functionality or if I can kill two birds with one stone and have both the mesh and the functionality in 1 gun component.

I'm also wondering if this is the best way to do a gun in UE. If you have any better ideas, then it'd be great to hear those.

Product Version: UE 4.17
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asked Aug 14 '17 at 02:47 PM in C++ Programming

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Make a component, make a static mesh component your root component, write all the other code in that component. That's my suggestion.

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answered Aug 14 '17 at 03:30 PM

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avatar image J0K3R_12QQ Aug 14 '17 at 03:35 PM

So I do need 2 components huh?

Ok thanks.

avatar image Ninjin Aug 14 '17 at 03:51 PM

Sorry, I was a bit 2 fast on this one. You can make a subclass of static mesh component and write all your code in there. Sorry for the confusion.

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