Problem with homing projectile

hi,i want to attach a actor blueprint like a missile to my actor and this actor is projectile,when its attach to my actor i want to shoot it with a key,but this is a projectile and when add homing after i spawn it,its not work,i dont know why

This is how I make my projectiles home. Please tell me if this helps!

You should not use Get All Actors of Class on tick, it is an expensive call. Either do it once and save the desired reference, or pass the reference in through a function, or set a variable of the reference. Then only tick when that reference is valid.

You’ll want to on tick, update the target vector of your projectile on tick with the location of your target.

i know,and i use refrence for it,but i want select it after 2 sec and missile move after 2 sec