How to fix the crash of "InvalidateUniformExpressionCache"

in my project, i use “SetTextureParameterValueInternal” to set texture. some time, my game crash on android, the stack like this, i dont know why, is any one know how to fix it?

/lib/arm/libUE4.so (_ZN20FMaterialRenderProxy32InvalidateUniformExpressionCacheEv+108)

/lib/arm/libUE4.so (ZN25FMaterialInstanceResource28RenderThread_UpdateParameterIPK8UTextureEEv5FNameRKT+24)

/lib/arm/libUE4.so (_ZN10TGraphTaskI29EURCMacro_SetMIParameterValueI22FTextureParameterValueEE11ExecuteTaskER6TArrayIP14FBaseGraphTask17FDefaultAllocatorEN13ENamedThreads4TypeE+572)

/lib/arm/libUE4.so (_ZN16FNamedTaskThread23ProcessTasksNamedThreadEib+8492)

/lib/arm/libUE4.so (_ZN16FNamedTaskThread21ProcessTasksUntilQuitEi+176)

/lib/arm/libUE4.so (_Z19RenderingThreadMainP6FEvent+252)

/lib/arm/libUE4.so (_ZN16FRenderingThread3RunEv+20)

/lib/arm/libUE4.so (_ZN22FRunnableThreadPThread3RunEv+284)

/lib/arm/libUE4.so (_ZN22FRunnableThreadPThread11_ThreadProcEPv+176)

(_ZL15__pthread_startPv+22)