Plugin 'HTTPChunkInstaller' could not be found

I’ve just updated to 4.17 and when I hit launch to start my game on my android phone I get a popup on the device at boot saying

Plugin ‘HTTPChunkInstaller’ could not be found. Please ensure the plugin is properly installed, otherwise consider disabling the plugin for this project.

with an ok button that exits the app.

If I enable the plugin in the plugins/online platform list, as it was not nor ever has been enabled by, I get a failed launch with the errors.

LogPlayLevel: UnrealBuildTool: clang++.exe: error: no such file or directory: ‘Z:/Unreal/UE_4.17/Engine/Plugins/Runtime/HTTPChunkInstaller/Binaries/Android/UE4-HTTPChunkInstaller-armv7-es2.a’
LogPlayLevel: Program.Main: ERROR: AutomationTool terminated with exception: AutomationTool.CommandUtils+CommandFailedException: Command failed (Result:5): Z:\Unreal\UE_4.17\Engine\Binaries\DotNET\UnrealBuildTool.exe ProjectBlackNickel Android Development -Project=Z:\Projects\ProjectBlackNickel\ProjectBlackNickel.uproject Z:\Projects\ProjectBlackNickel\Proj
ectBlackNickel.uproject -NoUBTMakefiles -remoteini=“Z:\Projects\ProjectBlackNickel” -skipdeploy -noxge -NoHotReload -ignorejunk. See logfile for details: ‘UnrealBuildTool-2017.08.15-21.06.32.txt’

Looking at the folder Plugins/Runtime/HTTPChunkInstaller and comparing it to 4.16 it looks like that folder has been moved there from the Online, but only the Win64 Binaries folder inside it, the others such as Android, HTML5 and IOS are missing.

I’ve verified the 4.17 install and still get this.
Is there a step somewhere that now needs to be done to get these files or are they missing on your end?

I have the same issue. Did you manage to fix it?

I copied the plugin files from 4.16 into the new 4.17 directory and that particular one went away but then I got the same deal for a VR plugin. I didn’t really feel like working through however many other plugins are going to do this so I left it at that. I also don’t know if the 4.16 plugin files are even compatible with 4.17 so doing that could just cause other issues up the chain.

This feels like something Epic needs to fix so I’m leaving it till they fix it on their end or tell me whats wrong on my end.

If you’re feeling gung-ho I guess you could work your way through them all doing that and compile a list of all the plugins that needed this fix. What other issues that could cause I couldn’t say.

enable the plugin of HTTPChunkInstaller in plugin setting

As stated in the initial bug report, that causes a failed to launch error.

The problem for me was the FMOD plugin. To fix it, I’ve downloaded the source from Github, created an Unreal project for it with all plugins disabled and compiled the plugin, which I then added to my game project.

Add this in .uproject file

“Plugins”: [
{
“Name”: “HTTPChunkInstaller”,
“Enabled”: false
},
{
“Name”: “GearVR”,
“Enabled”: false
},
{
“Name”: “OculusLibrary”,
“Enabled”: false
},
{
“Name”: “ARToolkitPlugin”,
“Enabled”: false
}
]

Thanks this worked for me! I had to remove “OculusRift” additionally though

            {
		"Name": "OculusRift",
		"Enabled": false
	}

This fixed it for me too, thanks guys.

i tried editing the .uproject file, but it seems it gets regenerated each build, and the edits get cleared, is there a specific method to edit the uproject file? thanks

Why do you need this plugin? Do you know how to use it?