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SceneCapture 2d has black bar on render target in VR only

I was attempting to set up spectator screens to capture some VR gameplay footage from different angles and I am seeing this artifact. A few details: *It only occurs in VR mode *The black bar is actually in the texture generated by the render target *The width and position of the black bar is determined by a ratio of r.ScreenPercentage and the render target size: http://i.imgur.com/yDj2vNu.jpg For a 1920x1080 render target r.ScreenPercentage 143 moves the bar fully to the right. As the r.ScreenPercentage gets smaller it moves to the left.

Image of the render target itself captured during play: http://i.imgur.com/WKaSrU3.jpg

I'm using a Rift, 1070, and latest nvidia driver.

Product Version: UE 4.17
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asked Aug 15 '17 at 01:47 PM in Rendering

avatar image

alecmoody
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avatar image soylent_me Oct 31 '17 at 06:44 PM

Hi Alec - I have the same issue. I created a bug report and Epic just accepted it. Can you give your vote? Thanks!

https://issues.unrealengine.com/issue/UE-51811

avatar image RogueSheep Dec 06 '17 at 10:17 AM

Same issue here, thanks for submitting the bug report [vote up!]

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