Cannot tell the server to call a function using "replicates on server"
I have two players 1 is the server and the other is the client. If I interact with the door using the server, it's all fine. But if I interact with door using the client, then it prints the "on client" that I've specified but the door won't open.
What I tried to do is when a client tries to open the door, it sends a request to the server to call the interact function from there so every client opens it and not just that one.
Opening a door seems to be some core gameplay mechanics, so at first glance I'd enable the "reliable" checkbox on all the remote calls.
answered Aug 16 '17 at 03:33 PM
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