Hello! I’ve ran into an issue with UMG that I am unfamiliar with.
I have two widgets: One that is a weapon wheel, and another that displays the weapon you selected on the screen. I’ve programmed it so it’s on a Switch on Int. It works when it’s just in One widget (ex: placing test buttons to change the integer number when clicked) but across two widgets I constantly get the “Accessed None Trying to Read Property” error.
If anyone could help explain why I get this error or what I can do to fix it, I would appreciate it!
None means that the property wasn’t set. The variable contains null data. You need to give it a reference to the object you want. You can also do a IsValid check on the property to make sure it has been set before using it.