Deformed animations in UE4

I have a problem with blender and UE4.
I’ve made a character in blender, and rigged it. It’s working perfectly in blender, all the animations without any deform.

If i export the fbx file to unreal engine, the first thing is that the engine doesn’t import all the animations, only 1. The second thing is that the legs are deformed in the animation, but not in the mesh.

Help me? :3

In blender everything is working fine.

Armature and mesh are working fine in unreal.

Horrible deform in animations

Ok, so I don’t know if this would work for you and I don’t think it’s very efficient, but I literally just clicked on the deformed body part and moved it into place inside the animation window. Not sure how this would work for moving parts though.