Hi everyone!
I’m creating a player dash mechanic using “Launch Character”. Everything works as expected on both server and client but, there is a slight (1-3 )frame lag on the client side. I understand that this is the latency incurred from asking the server to preform an action. I’m looking for a solution to better hide this lag.
An absolute gem is this GDC session by
David Aldbridge, he explains how
networking is done in their game Halo
Reach, the challenges they faced and
how they went about solving them:
http://www.gdcvault.com/play/1014345/I-Shot-You-First-Networking
-real
I’ve watched this GDC talk and it’s cleared up much of my confusion but I’m still having trouble coming up with a blueprint solution.
Any tips or Blueprint fixes would be much appreciated!