I will explain the problem by simplifying it. There are 2 objects of type A and B. What I want to do is: object A collides with object B, but object B doesn't collide with object A (So, object B can move around the world like there is no object A, but if collides with object A then physics works for object A). I made the settings as shown below, but it didn't work. Two objects don't collide each other.
Follow this question
Once you sign in you will be able to subscribe for any updates here