Is there a way to access the LOD system from c++?

Good morning guys. I’m currently building a dynamic turrain system in C++ with the procedural mesh components, and I’m now working on game efficiency. I have a system that tracks the player and changes turrain quality based on distance, but it would be much cleaner to tap into the Engine’s level of detail system. Is there a clean way to access that? If so, how would I go about it?