[Bug] "Use Flat Base for Floor Checks" Vibrates
At check the "Use Flat Base for Floor Checks" in CharacterMovement over MyCharacter blueprint, generated at create new fps project with c++, if create large ground with a box(bsp/gsc) 700m~ at center~ the map/camera vibrates some times.
If make a wall and add a curb of 2units, and jump to it the player down, but if use the default collision without "Use Flat Base for Floor Checks" the player walk over the curb.
Thanks for the feedback. I was able to reproduce your first issue and I will be looking into it further. I'll update here with my results.
As for the second issue, maybe I am misunderstanding your results but the 'Flat Base for Floor Checks' should allow the player to walk onto and off of curbs. It simulates the bottom of the capsule as flat instead of round. This keeps the player from sliding off of ledges due to the bottom of the capsule being curved.
answered Jul 11 '14 at 02:20 PM
TJ V ♦♦ STAFF
Follow this question
Once you sign in you will be able to subscribe for any updates here