[4.3 Preview] Build failed

When I try build my game in 4.3 Preview I see below error:

MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for C:\Unreal Engine\4.3\Engine\Binaries\Win64 with wildcard UE4Game-Win64-Shipping.exe and exclusions 
MainFrameActions: Packaging (Windows (64-bit)): Stacktrace:    w DeploymentContext.StageFiles(StagedFileType FileType, Strin
MainFrameActions: Packaging (Windows (64-bit)): g InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName) w c:\Unreal Engine\4.3\Engine\Source\Programs\AutomationTool\DeploymentContext.cs:wiersz 286
MainFrameActions: Packaging (Windows (64-bit)):    w BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName) w c:\Unreal Engine\4.3\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:wiersz 20
MainFrameActions: Packaging (Windows (64-bit)):    w BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) w c:\Unreal Engine\4.3\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:wiersz 128
MainFrameActions: Packaging (Windows (64-bit)):    w Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) w c:\Unreal Engine\4.3\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:wiersz 156
MainFrameActions: Packaging (Windows (64-bit)):    w Project.CopyBuildToStagingDirectory(ProjectParams Params) w c:\Unreal Engine\4.3\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:wiersz 699
MainFrameActions: Packaging (Windows (64-bit)):    w BuildCookRun.DoBuildCookRun(ProjectParams Params) w c:\Unreal Engine\4.3\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:wiersz 237
MainFrameActions: Packaging (Windows (64-bit)):    w BuildCommand.Execute() w c:\Unreal Engine\4.3\Engine\Source\Programs\AutomationTool\BuildCommand.cs:wiersz 37
MainFrameActions: Packaging (Windows (64-bit)):    w AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) w c:\Unreal Engine\4.3\Engine\Source\Programs\AutomationTool\Automation.cs:wiersz 367
MainFrameActions: Packaging (Windows (64-bit)):    w AutomationTool.Automation.Process(String[] CommandLine) w c:\Unreal Engine\4.3\Engine\Source\Programs\AutomationTool\Automation.cs:wiersz 335
MainFrameActions: Packaging (Windows (64-bit)):    w AutomationTool.Program.MainProc(Object Param) w c:\Unreal Engine\4.3\Engine\Source\Programs\AutomationTool\Program.cs:wiersz 99
MainFrameActions: Packaging (Windows (64-bit)):    w AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) w c:\Unreal Engine\4.3\Engine\Source\Programs\AutomationTool\Utils.cs:wiersz 610
MainFrameActions: Packaging (Windows (64-bit)):    w AutomationTool.Program.Main() w c:\Unreal Engine\4.3\Engine\Source\Programs\AutomationTool\Program.cs:wiersz 50
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: No files found to deploy for C:\Unreal Engine\4.3\Engine\Binaries\Win64 with wildcard UE4Game-Win64-Shipping.exe and exclusions 
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1
MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
MainFrameActions: Packaging (Windows (64-bit)): AutomationToolLauncher exiting with ExitCode=1
MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED

Howdy ,

Thank you for your bug report. If possible, could you please also provide to us your dxdiag and log files of your project that this issue is occurring in? Could you also explain a couple of steps that I could follow to reproduce this issue on my end? Any additional information on the issue would be greatly appreciated.

Thanks and have a great day!

I clicked File->Package Project->Windows->Windows (64 bit) and it was started building. After 5 minutes I saw bug that I paste before.

link text

In 4.2.1. Before 4.2.1 I didn’t try packaging project so I don’t know if the same error was produced before 4.2.1.

Hey ,

Does packaging your project in 4.2.1, or a previous build, produce the same error?

I have looked into a couple of other issues and have possibly found what could help with your issue. In your project, open up the project settings form the Edit tab in the editor. Select the Maps and Modes section and look at the Default Modes subsection. In the Default Game Mode, make sure is it set to anything besides ‘none’. Also, in the arrow drop down of the Default Modes subsection, look for Global Default Server Game Mode and make sure that that is set to anything except ‘none’. Then try and package.

If this does not work for you, please let me know. Thanks!

It works for me. Thank you! :slight_smile: