x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

[4.3 Preview] Build failed

When I try build my game in 4.3 Preview I see below error:

 MainFrameActions: Packaging (Windows (64-bit)): BuildCommand.Execute: ERROR: BUILD FAILED
 MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: AutomationTool terminated with exception:
 MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: Exception in AutomationTool: No files found to deploy for C:\Unreal Engine\4.3\Engine\Binaries\Win64 with wildcard UE4Game-Win64-Shipping.exe and exclusions 
 MainFrameActions: Packaging (Windows (64-bit)): Stacktrace:    w DeploymentContext.StageFiles(StagedFileType FileType, Strin
 MainFrameActions: Packaging (Windows (64-bit)): g InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, Boolean bRemap, String NewName) w c:\Unreal Engine\4.3\Engine\Source\Programs\AutomationTool\DeploymentContext.cs:wiersz 286
 MainFrameActions: Packaging (Windows (64-bit)):    w BaseWinPlatform.StageExecutable(String Ext, DeploymentContext SC, String InPath, String Wildcard, Boolean bRecursive, String[] ExcludeWildcard, String NewPath, Boolean bAllowNone, StagedFileType InStageFileType, String NewName) w c:\Unreal Engine\4.3\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:wiersz 20
 MainFrameActions: Packaging (Windows (64-bit)):    w BaseWinPlatform.GetFilesToDeployOrStage(ProjectParams Params, DeploymentContext SC) w c:\Unreal Engine\4.3\Engine\Source\Programs\AutomationTool\Win\WinPlatform.Automation.cs:wiersz 128
 MainFrameActions: Packaging (Windows (64-bit)):    w Project.CreateStagingManifest(ProjectParams Params, DeploymentContext SC) w c:\Unreal Engine\4.3\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:wiersz 156
 MainFrameActions: Packaging (Windows (64-bit)):    w Project.CopyBuildToStagingDirectory(ProjectParams Params) w c:\Unreal Engine\4.3\Engine\Source\Programs\AutomationTool\Scripts\CopyBuildToStagingDirectory.Automation.cs:wiersz 699
 MainFrameActions: Packaging (Windows (64-bit)):    w BuildCookRun.DoBuildCookRun(ProjectParams Params) w c:\Unreal Engine\4.3\Engine\Source\Programs\AutomationTool\Scripts\BuildCookRun.Automation.cs:wiersz 237
 MainFrameActions: Packaging (Windows (64-bit)):    w BuildCommand.Execute() w c:\Unreal Engine\4.3\Engine\Source\Programs\AutomationTool\BuildCommand.cs:wiersz 37
 MainFrameActions: Packaging (Windows (64-bit)):    w AutomationTool.Automation.Execute(List`1 CommandsToExecute, CaselessDictionary`1 Commands) w c:\Unreal Engine\4.3\Engine\Source\Programs\AutomationTool\Automation.cs:wiersz 367
 MainFrameActions: Packaging (Windows (64-bit)):    w AutomationTool.Automation.Process(String[] CommandLine) w c:\Unreal Engine\4.3\Engine\Source\Programs\AutomationTool\Automation.cs:wiersz 335
 MainFrameActions: Packaging (Windows (64-bit)):    w AutomationTool.Program.MainProc(Object Param) w c:\Unreal Engine\4.3\Engine\Source\Programs\AutomationTool\Program.cs:wiersz 99
 MainFrameActions: Packaging (Windows (64-bit)):    w AutomationTool.InternalUtils.RunSingleInstance(MainProc Main, Object Param) w c:\Unreal Engine\4.3\Engine\Source\Programs\AutomationTool\Utils.cs:wiersz 610
 MainFrameActions: Packaging (Windows (64-bit)):    w AutomationTool.Program.Main() w c:\Unreal Engine\4.3\Engine\Source\Programs\AutomationTool\Program.cs:wiersz 50
 MainFrameActions: Packaging (Windows (64-bit)): Program.Main: ERROR: No files found to deploy for C:\Unreal Engine\4.3\Engine\Binaries\Win64 with wildcard UE4Game-Win64-Shipping.exe and exclusions 
 MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
 MainFrameActions: Packaging (Windows (64-bit)): Program.Main: AutomationTool exiting with ExitCode=1
 MainFrameActions: Packaging (Windows (64-bit)): Domain_ProcessExit
 MainFrameActions: Packaging (Windows (64-bit)): ProcessManager.KillAll: Trying to kill 0 spawned processes.
 MainFrameActions: Packaging (Windows (64-bit)): AutomationToolLauncher exiting with ExitCode=1
 MainFrameActions: Packaging (Windows (64-bit)): copying UAT log files...
 MainFrameActions: Packaging (Windows (64-bit)): RunUAT.bat ERROR: AutomationTool was unable to run successfully.
 MainFrameActions: Packaging (Windows (64-bit)): BUILD FAILED
Product Version: Not Selected
Tags:
more ▼

asked Jul 11 '14 at 10:28 AM in Bug Reports

avatar image

kodmistrz
334 55 83 103

avatar image [Epic] Gribbs ♦♦ STAFF Jul 11 '14 at 05:37 PM

Howdy kodmistrz,

Thank you for your bug report. If possible, could you please also provide to us your dxdiag and log files of your project that this issue is occurring in? Could you also explain a couple of steps that I could follow to reproduce this issue on my end? Any additional information on the issue would be greatly appreciated.

Thanks and have a great day!

avatar image kodmistrz Jul 12 '14 at 09:37 AM

I clicked File->Package Project->Windows->Windows (64 bit) and it was started building. After 5 minutes I saw bug that I paste before.

link text

dxdiag.txt (74.2 kB)
avatar image [Epic] Gribbs ♦♦ STAFF Jul 15 '14 at 02:31 PM

Hey kodmistrz,

Does packaging your project in 4.2.1, or a previous build, produce the same error?

avatar image kodmistrz Jul 15 '14 at 02:32 PM

In 4.2.1. Before 4.2.1 I didn't try packaging project so I don't know if the same error was produced before 4.2.1.

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

I have looked into a couple of other issues and have possibly found what could help with your issue. In your project, open up the project settings form the Edit tab in the editor. Select the Maps and Modes section and look at the Default Modes subsection. In the Default Game Mode, make sure is it set to anything besides 'none'. Also, in the arrow drop down of the Default Modes subsection, look for Global Default Server Game Mode and make sure that that is set to anything except 'none'. Then try and package.

If this does not work for you, please let me know. Thanks!

more ▼

answered Jul 15 '14 at 03:07 PM

avatar image

[Epic] Gribbs ♦♦ STAFF
11.8k 292 14 77

avatar image kodmistrz Jul 15 '14 at 08:28 PM

It works for me. Thank you! :)

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question