Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Variable details panel

Disclaimer: I have novice programming skills, in fact I'm not a programmer, I'm a designer. So please excuse my question if it seems elementary; my therapist (if I had one) might say this is a place free of judgement. Anyway...

When you're in the details panel setting up the new variable you just made of X type. Why isn't there an option in the details panel to populate X variable with expressions you want? In like say utilizing the same system of clicking the arrow to use what is currently selected in the content browser? Now I understand you can make the variable editable, then populate your fields from the defaults panels, but that exposes the variable to editing from within the editor main view also. What if I don't want to variable editable, but I want an easy & quick method of creating my variable without having this solely achieved from within the eventgraph as a node layout.

Product Version: Not Selected
more ▼

asked Mar 11 '14 at 03:26 AM in Using UE4

avatar image

ue4-archive ♦♦ STAFF
49.8k 3657 1981 9109

(comments are locked)
10|2000 characters needed characters left

1 answer: sort voted first


Thank you for your feedback. There is an upcoming change to Blueprints that will expose the default property in the details of your selected variable while in the EventGraph. We wanted to have the default field exposed before compiling, but it created several complexities with the code, so you must still compile before entering the default information. There are more improvements to this system still under development, but if there is anything else you would like to see, please let us know.

Thank you,


more ▼

answered Mar 11 '14 at 03:26 AM

avatar image

ue4-archive ♦♦ STAFF
49.8k 3657 1981 9109

avatar image ue4-archive ♦♦ STAFF Mar 11 '14 at 03:26 AM

Thanks Alexander, I'd love to see this as well.

(comments are locked)
10|2000 characters needed characters left
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question