[Closed] How to fix the rotator pitch bug
I just found out that a rotator's Pitch value is limited to -90 / +90 (that can be checked in the editor while rotating a mesh). Additional rotation is converted to -90/+90 by offsetting Yaw and Roll by 180°.
This is very painful when working directly with rotation components. I'm working on a simulation in which a plane has to control its attitude ; implementing a regulator with these values is very difficult. How can I convert the pitch, yaw, roll values back to a correct form ?
asked Jul 11 '14 at 11:43 AM in C++ Programming
The question has been closed Apr 28 '15 at 07:42 AM by StrangerGwenn for the following reason:
The question is answered, right answer was accepted
It is a confirmed bug and will be fixed, but there is no ETA given. Look here for further information: https://answers.unrealengine.com/questions/21168/pitch-limited-to-90-90.html
answered Jul 11 '14 at 03:21 PM
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