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[Closed] How to fix the rotator pitch bug


I just found out that a rotator's Pitch value is limited to -90 / +90 (that can be checked in the editor while rotating a mesh). Additional rotation is converted to -90/+90 by offsetting Yaw and Roll by 180°.

This is very painful when working directly with rotation components. I'm working on a simulation in which a plane has to control its attitude ; implementing a regulator with these values is very difficult. How can I convert the pitch, yaw, roll values back to a correct form ?


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asked Jul 11 '14 at 11:43 AM in C++ Programming

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The question has been closed Apr 28 '15 at 07:42 AM by StrangerGwenn for the following reason:

The question is answered, right answer was accepted

1 answer: sort voted first

It is a confirmed bug and will be fixed, but there is no ETA given. Look here for further information: https://answers.unrealengine.com/questions/21168/pitch-limited-to-90-90.html

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answered Jul 11 '14 at 03:21 PM

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avatar image CyberGate Apr 11 '16 at 04:44 PM

When??? Its 2016 already

avatar image organicFoil Aug 23 '18 at 01:57 PM

Its 2018! Problem still exist

avatar image StrangerGwenn Aug 23 '18 at 02:55 PM

This behavior is very unlikely to be fixed ever, as any change would be likely to break all projects. The correct solution here is to use quaternions instead, which do not exhibit any such issue.

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