Compile Error Xcode Mac Os x
Hi, I bought Unreal Engine 4.. Clone the source files from github to my pc.. download the 2 requires zip, create the project but then when i run the compilation on Xcode it tell me a Shell script error "wchar.h - file not found" How i can resolve that!!
Thank you Marco
asked Jul 11 '14 at 03:02 PM in Installation & Setup
OK, thanks, now I know what's wrong. UnrealBuildTool assumes Xcode is installed in /Applications and the app name is Xcode.app. If you have only Xcode6 beta installed, it cannot find the SDK. You can either rename your Xcode6 app to Xcode, or edit Engine/Source/Programs/UnrealBuildTool/Mac/MacToolChain.cs and change DeveloperDir path (line 35). That should fix the problem.
Please note that so far we only tested UE on Yosemite very briefly and we can't guarantee you won't run into any other issues. We will start full testing soon and will have full support by the time Yosemite is released, but for now we have no idea how well it works.
That said, if you do have further problems on Yosemite, let us know, we'll do our best to help.
answered Jul 11 '14 at 04:51 PM
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