GPUchange was not recognized correctly

So, it’s not really a question, more like a suggestion, but i would like to know if that will be implemented or not.

I’ve recently have changed my GPU from 2GB memory to 4GB memory and unreal still thinks (at least, logs say so) that i have 2GB memory. I’ve fixed that by deleting unreal folder in appdata and re-installing the engine, but some boot-up-check on the hardware would be nice.

Or there is already some check and i’m just being silly?

I recommend doing a clean install. Uninstall the driver in the device manager reboot and reinstall. Don’t use the beta 340 drivers.