How to avoid Sub Surface Scattering loss when baking lighting?

Hi guys,
I’m experiencing a problem with SSS materials for an ice cave environment. As long as you don’t bake the lighting, it looks like a charm, but after a bake all the SSS effect seems to be lost.

Any idea on what’s going on? I’ve never tried to use SSS for such an extensive environment, but renderings looks a little bit TOO different after baking…

Take a look to the screenshot to have a better idea.
NO BAKING

BAKING

I’ll be glad to have some help on this, maybe I’m doing it completely wrong… :smiley:

-peace-
Budello

Hi Budello -

The shadowing method used by Stationary Lights can’t currently support SSS materials correctly. Try changing your lights to Static or Movable Mobility. Remember that Opacity input controls how far the light travels through the SSS material.

Thank You

Eric Ketchum

Hi Eric,
I’ve tried to bake using the main light as Static, but the results are exactly the same. It seems like the only way to have the SSS working is leaving light as Movable. Using Movable was my other shot to solve the problem, the second screenshot is with movable Directional. Any other ideas?

Thanks!

-peace-
Budello

Hi Budello -

That is unusual that should work for you. Would you mind taking a screenshot of your material setup, including the material attributes, so I can try to reproduce exactly what you have?

Thanks

Eric Ketchum

Hi Budello -

I am going to insert foot into mouth here. The SubSurfacce Scattering should only work with Dynamic lighting (Moveable) and it should not work at all with Static Lighting. Stationary will render the SSS from the point of view of the light but will not render the effect of light coming through the material.

Sorry for my mistake and let me know if I can help you further -

Eric Ketchum

Ahahahhahah, no problem Eric!
I just jumped on another project on these two days and I couldn’t answer you earlier: anyway, it’s exactly like you’re saying. No way to have it working, besides of using a Movable light. I’ve setup a not so strong static to kick in some soft baked shadow and it looks quite well. I’m a bit concerned about performance… :smiley:

Thanks!

-peace-
Budello