Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

Making an overworld map (i.e. super mario world)

Just curious how I would get my level to end, go to the world map and start whatever level I select. I think I know how to do the other stuff, I'm just unsure of going from one level to the next.

Product Version: Not Selected
more ▼

asked Jul 11 '14 at 06:46 PM in Blueprint Scripting

avatar image

38 6 10 14

(comments are locked)
10|2000 characters needed characters left
Viewable by all users

1 answer: sort voted first

I've thought on this concept a bit, since I'm working on a project that will implement something similar; but I haven't done any implementation yet.

I would think that each level would have the name of the overworld map stored as a String; probably within each map's Level Blueprint (since it's unique to each map); so that when the level ends, you can load a level/map based on whatever name is stored in that String.

Then the overworld map would have some way for you to select the level you want to play (the method of selection would vary depending on the input device your game uses: keyboard, mouse, gamepad, or touch screen). Then when a specific level is selected, it would set a String variable equal to the name of the level to load (again, probably in the Level Blueprint, or possibly the GameState), and then when trying to load the level to play, you'd use the String variable as the name of the level to load.

Basically, when 'selecting' a level, what're you're really doing is updating the String variable that's holding the name of the level to be loaded. Then when you try to load the level (for example by pressing the "Enter" key on the keyboard), you would load the level with the name that's been stored in the String.

Hope that helps!

more ▼

answered Jul 12 '14 at 01:52 AM

avatar image

644 37 49 78

(comments are locked)
10|2000 characters needed characters left
Viewable by all users
Your answer
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question