Why do my particles stay after the emitter moves?
So if I wanted to create something like a torch, I'd have a problem: using the default fire particle system, "spawns" a flame at a given time, and that flame obviously stays there.
Now, if my character moves, there will be flames floating in the air. I haven't really studied particles at all in unreal, and I know there are plenty of tutorials on the subject, but is there a quick fix for the problem I'm facing at the moment?
Just do this: enable "Use Local Space" under Required -> Emitter of the Particle Effect
answered Jul 11 '14 at 10:58 PM
I would just attach the particle to the torch that is probably attached to the player. As a component in the class BP either that or group it with the torch.
If you need it to be on and off you could uncheck the auto activate in the class BP editor when toying with the particle system. Then in the graph get the particle component drag a wire and type Activate at your choosing
answered Jul 12 '14 at 12:16 AM
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