Is there a way to draw a succession of HUD buttons?

You can use a branch, multigate or switch on int node. You can then use variables as menu screen “states”. For example, having a bool “bIsInOptions” Would switch from the main menu draw buttons section to another draw buttons section.

Hey everyone, Since there’s only one draw hud() event possible per HUD (on the main event graph) is there any way to create a succession of HUD elements that would replace the previous one, via BP? I’m thinking along the lines of, the first screen contains “play” “option” and “quit” buttons, and if you click play, it takes you tothey play game menu, options take you to the options menu and quit, well quits.I know content exmaple has a hud menu, however it’s only one layer deep. Thanks in advance!

Yea, i shoulda seen that last night, i realized it this morning lol. Thanks!

dissonanceint

You can use a branch, multigate or switch on int node. You can then use variables as menu screen “states”. For example, having a bool “bIsInOptions” Would switch from the main menu draw buttons section to another draw buttons section