x

Search in
Sort by:

Question Status:

Search help

  • Simple searches use one or more words. Separate the words with spaces (cat dog) to search cat,dog or both. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog.
  • You can further refine your search on the search results page, where you can search by keywords, author, topic. These can be combined with each other. Examples
    • cat dog --matches anything with cat,dog or both
    • cat +dog --searches for cat +dog where dog is a mandatory term
    • cat -dog -- searches for cat excluding any result containing dog
    • [cats] —will restrict your search to results with topic named "cats"
    • [cats] [dogs] —will restrict your search to results with both topics, "cats", and "dogs"

How do you wake a sleeping projectile?

Currently using blueprints to manage a long lived projectile. The projectile can come to a standstill and be awoken again by players by clicking on it.

Have tried the following and the velocity is not applied:

 Actor -> Get Collision Component -> Wake All Rigid Bodies -> Get Projectile -> Set Velocity

If the actor is currently awake, the velocity is correctly set and it moves accordingly. If the actor is asleep however, the velocity is still set (confirmed with logging) but it doesn't move at all, even with the Wake All Rigid Bodies call.

Any assistance would be greatly appreciated.

Product Version: Not Selected
Tags:
more ▼

asked Jul 12 '14 at 08:08 AM in Blueprint Scripting

beefsack gravatar image

beefsack
6 1 2

(comments are locked)
10|2000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 5 attachments (including images) can be used with a maximum of 5.2 MB each and 5.2 MB total.

Follow this question

Once you sign in you will be able to subscribe for any updates here

Answers to this question