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When placing 2 door blueprint objects on level, only one responds ingame

So I have created blueprint foor doors that opens when trigger volume is overlapped + E has been pressed(while in volume) + mous Y axis moves up/down (open/close). But when I put 2 of those blueprints on one map only the younger one captures input, the older is not responsive. What am I doing wrong? alt text

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asked Jul 12 '14 at 12:04 PM in Blueprint Scripting

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Nevermore
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avatar image Jacky Jul 12 '14 at 12:20 PM

Click on E key event and disable Override Parent Binding. See if it helps.

avatar image Nevermore Jul 12 '14 at 12:54 PM

No, nothing changes @Edit, found it : had to disable Consume Input

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Found error: had to disable Consume Input.

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answered Jul 12 '14 at 01:01 PM

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