When placing 2 door blueprint objects on level, only one responds ingame
So I have created blueprint foor doors that opens when trigger volume is overlapped + E has been pressed(while in volume) + mous Y axis moves up/down (open/close). But when I put 2 of those blueprints on one map only the younger one captures input, the older is not responsive. What am I doing wrong?
Found error: had to disable Consume Input.
answered Jul 12 '14 at 01:01 PM
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