I have a Blueprint Function Library and inside that i have a function that returns the active HUD used in Game Mode. Now because of that function am unable to start the editor. Weird thing is the editor was working fine (i have restarted the editor multiple times) until i restarted my PC. Now my project wont load.
Using 4.2.1 compiled from Github. I have attached my log + blueprint function library with this post.
This is the essential part from log:
LogBlueprint:Error: [compiler] Error Function 'ActiveHUD' called from Active HUD should not be called from a Blueprint
LogBlueprint:Warning: [compiler] Warning [0004.69] Compile of RTS_Character failed. 1 Fatal Issue(s) 0 Warning(s) [in 10 ms]
LogWindows:Error: appError called: Assertion failed: ChildClass->GetSuperClass() == ClassToReinstance || ChildClass->GetSuperClass() == DuplicatedClass [File:D:\__DEPOT__\UnrealEngine\Engine\Source\Editor\UnrealEd\Private\Kismet2\KismetReinstanceUtilities.cpp] [Line: 520]
Stack:
FWindowsPlatformStackWalk::StackWalkAndDump() 0xf43ee876 + 0 bytes [File=d:\__depot__\unrealengine\engine\source\runtime\core\private\windows\windowsplatformstackwalk.cpp:177] [in D:\__DEPOT__\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
FDebug::AssertFailed() 0xf4290f85 + 0 bytes [File=d:\__depot__\unrealengine\engine\source\runtime\core\private\misc\outputdevice.cpp:176] [in D:\__DEPOT__\UnrealEngine\Engine\Binaries\Win64\UE4Editor-Core.dll]
FBlueprintCompileReinstancer::ReparentChild() 0xdfaf9164 + 0 bytes [File=d:\__depot__\unrealengine\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:522] [in D:\__DEPOT__\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FBlueprintCompileReinstancer::ReparentChild() 0xdfaf90c2 + 0 bytes [File=d:\__depot__\unrealengine\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:511] [in D:\__DEPOT__\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FBlueprintCompileReinstancer::FBlueprintCompileReinstancer() 0xdfac1a31 + 0 bytes [File=d:\__depot__\unrealengine\engine\source\editor\unrealed\private\kismet2\kismetreinstanceutilities.cpp:78] [in D:\__DEPOT__\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FKismet2CompilerModule::CompileBlueprint() 0xeae65f90 + 53 bytes [File=d:\__depot__\unrealengine\engine\source\editor\kismetcompiler\private\kismetcompilermodule.cpp:201] [in D:\__DEPOT__\UnrealEngine\Engine\Binaries\Win64\UE4Editor-KismetCompiler.dll]
FKismetEditorUtilities::CompileBlueprint() 0xdfadac13 + 0 bytes [File=d:\__depot__\unrealengine\engine\source\editor\unrealed\private\kismet2\kismet2.cpp:331] [in D:\__DEPOT__\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
FBlueprintEditorUtils::RegenerateBlueprintClass() 0xdfaa58fd + 25 bytes [File=d:\__depot__\unrealengine\engine\source\editor\unrealed\private\kismet2\blueprinteditorutils.cpp:1036] [in D:\__DEPOT__\UnrealEngine\Engine\Binaries\Win64\UE4Editor-UnrealEd.dll]
ULinkerLoad::RegenerateBlueprintClass() 0xf4f3e376 + 0 bytes [File=d:\__depot__\unrealengine\engine\source\runtime\coreuobject\private\blueprint\blueprintsupport.cpp:94] [in D:\__DEPOT__\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
ULinkerLoad::CreateExport() 0xf4f767db + 14 bytes [File=d:\__depot__\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:3188] [in D:\__DEPOT__\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
ULinkerLoad::LoadAllObjects() 0xf4f8e4b2 + 10 bytes [File=d:\__depot__\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2500] [in D:\__DEPOT__\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
LoadPackage() 0xf5042bda + 0 bytes [File=d:\__depot__\unrealengine\engine\source\runtime\coreuobject\private\uobject\uobjectglobals.cpp:823] [in D:\__DEPOT__\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
ULinkerLoad::VerifyImportInner() 0xf4fa0c5d + 46 bytes [File=d:\__depot__\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2142] [in D:\__DEPOT__\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
ULinkerLoad::VerifyImport() 0xf4f9ffb2 + 16 bytes [File=d:\__depot__\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1940] [in D:\__DEPOT__\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
ULinkerLoad::VerifyImportInner() 0xf4fa0d89 + 0 bytes [File=d:\__depot__\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:2178] [in D:\__DEPOT__\UnrealEngine\Engine\Binaries\Win64\UE4Editor-CoreUObject.dll]
ULinkerLoad::VerifyImport() 0xf4f9ffb2 + 16 bytes [File=d:\__depot__\unrealengine\engine\source\runtime\coreuobject\private\uobject\linkerload.cpp:1940] [in D:\__DEPOT__\UnrealEngine\Engine\Binaries\Win64\UE4
[2014.07.12-13.06.59:541][ 0]LogWindows:Error: Windows GetLastError: The specified module could not be found. (126)