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Blueprint Interface Confusion

Hey all, I've been trying to import custom attack animations to my model using this guide: https://docs.unrealengine.com/latest/INT/Engine/Animation/AnimMontage/index.html I've also tried to set up a Blueprint interface (as required in the above guide) to swing my weapon with one anim, then the next, until I release my mouse button.

But I'm a little confused as to how to use the Blueprint Interface correctly. I've attached screenshots with what I have so far, but obviously I'm missing something in the Blueprint Interface.

I have made sure both the MyCharacter and Animation Blueprints have the correct interface selected in the properties of each one, and created a custom event in the Interface which I have hooked up both sides (followed a tutorial on youtube as the interfaces aren't documented on well enough IMO.)

I have also not been able to find out how to hook up loops to a 'Montage is Playing' in the character anim blueprint.

I can't upload any more images because of your restrictions on images. But basically the Interface I have done nothing with other than add custom events. I'm guessing this is where I'm going wrong.

[1]: /storage/temp/10166-pic1.png

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asked Jul 12 '14 at 04:29 PM in Blueprint Scripting

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avatar image Daverm Jul 12 '14 at 04:34 PM

Image of my interface.

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Ok so I thought it best to post how I got around my problems, without using an interface, as I know a lot of people will probably get stuck here too. I used this tutorial series. https://www.youtube.com/watch?v=2YQH_ADNkXE

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answered Jul 13 '14 at 10:29 AM

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