Missing /Binaries/iOS/UE4Game on Mac
Hi, i'm having issues cooking and packaging content-only projects for iOS when building on a Mac, using the editor from source. Packaging and deploying works fine for mobile code-project. I get the frontEnd packaging error:
I checked for it's existence and it does not reside there, where as in the downloaded editor is does. I have built UE4Editor-Mac using Debug, Developer and Shipping configs, as well as UE4Game - iOS (which seems to revert to UE4Game - Mac?) but am still unable to get these files to generate. All other functionality seems fine. Can you guide me with what I could be doing wrong? Which scheme creates these missing files?
v4.3.0 - preview Built from source Mac Test project: 'Mobile' from marketplace
When you build UE4Game - iOS in Xcode, you have to switch the target Destination to an iOS device. Otherwise it won't build for iOS, but for Mac despite the scheme name. Sorry for confusion.
answered Aug 29 '14 at 03:04 PM
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