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Missing /Binaries/iOS/UE4Game on Mac

Hi, i'm having issues cooking and packaging content-only projects for iOS when building on a Mac, using the editor from source. Packaging and deploying works fine for mobile code-project. I get the frontEnd packaging error:

 Exception in mscorlib: /User/user/UnrealEngine/Binaries/IOS/UE4Game-IOS-Shipping does not exist.

I checked for it's existence and it does not reside there, where as in the downloaded editor is does. I have built UE4Editor-Mac using Debug, Developer and Shipping configs, as well as UE4Game - iOS (which seems to revert to UE4Game - Mac?) but am still unable to get these files to generate. All other functionality seems fine. Can you guide me with what I could be doing wrong? Which scheme creates these missing files?

v4.3.0 - preview Built from source Mac Test project: 'Mobile' from marketplace

Many thanks

Product Version: Not Selected
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asked Jul 12 '14 at 06:22 PM in Packaging & Deployment

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avatar image disabled_Titirez_5 Aug 29 '14 at 11:30 AM

Hi, I have the same problem, did you manage to fix this?

avatar image b14de Aug 29 '14 at 12:50 PM

Unfortunately not, I was on a tight deadline so I just downloaded the pre-built and packaged + deployed from that. I have yet to test with 4.4 - i'l try and do this today and get back to you.

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When you build UE4Game - iOS in Xcode, you have to switch the target Destination to an iOS device. Otherwise it won't build for iOS, but for Mac despite the scheme name. Sorry for confusion.

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answered Aug 29 '14 at 03:04 PM

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ZeroEightSix STAFF
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