Hi, i’m having issues cooking and packaging content-only projects for iOS when building on a Mac, using the editor from source. Packaging and deploying works fine for mobile code-project.
I get the frontEnd packaging error:
Exception in mscorlib: /User/user/UnrealEngine/Binaries/IOS/UE4Game-IOS-Shipping does not exist.
I checked for it’s existence and it does not reside there, where as in the downloaded editor is does.
I have built UE4Editor-Mac using Debug, Developer and Shipping configs, as well as UE4Game - iOS (which seems to revert to UE4Game - Mac?) but am still unable to get these files to generate. All other functionality seems fine. Can you guide me with what I could be doing wrong? Which scheme creates these missing files?
v4.3.0 - preview
Built from source
Mac
Test project: ‘Mobile’ from marketplace
Many thanks