Use navlinks and navmeshes to create smooth parkour?
Is it possible to use NavLinks to make dynamic parkour. Say I have a spline which I use for ledge grabbing and a player is shimmying along the ledge with the spline and a portion of it has another ledge above could I make like a volume navmesh or something on the portion and create a navlink to the ledge above which has a navmesh or like some sort of volume? Do I need any special programming?
asked Jul 12 '14 at 09:03 PM in C++ Programming
If I understand you correctly we're not supporting any of this out of the box. If you could be more specific we could suggest some course of action, pictures will help :D
answered Jul 14 '14 at 10:02 AM
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