Is it possible to use NavLinks to make dynamic parkour. Say I have a spline which I use for ledge grabbing and a player is shimmying along the ledge with the spline and a portion of it has another ledge above could I make like a volume navmesh or something on the portion and create a navlink to the ledge above which has a navmesh or like some sort of volume? Do I need any special programming?
If I understand you correctly we’re not supporting any of this out of the box. If you could be more specific we could suggest some course of action, pictures will help
–mieszko
In assassins creed behind the scenes for 3 and 4, they show some navigation meshes as new feature and thats what creates the well known freerunning ability in the game. I would like to recreate that but in Unreal. Tracing wouldn’t be as accurate since I tried and not as dynamic. I wanted to know if navlinks are only for ai bots or can I program it to be usable for the player?
It is possible to have player pawn following a navigation path (SimpleMoveTo
takes advantage of that), and a navigation path can contain navigation links, which implies player being able to follow nav links