If your classes are already placed upon begin play, you could fetch all of them on Begin Play with Get All Actors of Class. Then you could store the array and use a loop to update each actor on every tick. Either by calling a function from your class or using an Interface to send a message to each actor.
If you use an interface, you can send a generalized “Update Time” message, which you create, with the current time to any object of your liking.
I bet there is a more efficient way of doing it than this. Coming from other programming languages, it’s not uncommon to have a shared time object, maybe with a pointer, but I don’t know if that’s possible with blueprint.