So, I understand that I can change my pawn’s materials dynamically by creating a Dynamic Material Instance from my mesh in my Construction Script.
I can then call the dynamic material and “Set Vector Parameter Value” to, for example, change color by specifying “DiffuseColor” (if this exits in my material…).
Can I do something similar for my mesh scale?
E.g. something like:
get Mesh -> set Vector parameter Transform.Scale to (2,2,2)