[Resolved] 4.17: Particle Light Bounds Computed Incorrectly

Particle lights seem to be dissappearing before they should be.

In the video below, you can clearly see the particle Light from the is being occluded even when it’s effected area is not entirely off screen.

Hey -

How are you reproducing this behavior? I tried adding a point light to the Top Down template and changing its default color, but the light did not go out while its effect was on screen. Can you provide setup steps to help me reproduce the issue locally?

Hi . My mistake, as it turns out this is using a Particle Light and not a point light.

Here are the Particle Light settings:

Okay so after realizing this was a Particle Light and not a Point Light, I quickly found the issue.

I use ‘Fixed Bounds’ on all of my particle systems, and hadn’t set the bounds big enough to cover the light radius! Duh…