Help wanted

so i’m trying to make a Sonic Fan game on Unreal Engine 4, but i’m having SOOOOOOOOOOOOOO many issues with making Animation Blueprints work, making Character Physics, and just animating characters with no current animations such as Tails the Fox.

I have all of Sonic’s animation assets already if I need to send them to anyone anyway.

if you don’t know how Modern Sonic moves, just look up videos of Sonic Unleashed or other 3D fangames.

but I basically need someone else to make the Characters for me, as I can easily do the rest.

Abilitys needed:

Sonic:
Spindash
Boost
Homing Attack?
Side Step

Tails:
Spindash
Side Step
Flight

Knuckles:
Spindash
Side Step
Climb
Glide

but like I mentioned earlier, I can do EVERYTHING else, it’s only the Characters that i’m struggling with badly. I even followed a tutorial, but it failed really badly…

please let me know if you can help :frowning:

one more thing, even though it is a first person project, the camera will not move upwards whatsoever. and can only twist around the Yaw Value. and It is Xbox 360 Controller compatable.

Watch tutorials:

I remember animation blueprints being really confusing to me when i first started learning unreal, and not many tutorials that went very in depth for them. eventually i started making my own. Theyre all for melee weapons which doesnt really help in your case, but if you head to mixamo.com they have thousands of free animations you can choose from and im sure theyll have something you can use. all my tutorials can help you with importing and implementing them correctly if you skim through Vice Versa Studios - YouTube