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bidirectional link between java application and an unreal game

Hi

I am thinking about making a bidirectional link between a java application which controls some parts of an unreal game. Setting and getting game values. Probably a dll can make it. I know how to use a dll in an unreal game and in a java application.

I don't know how to call a game method by the java application. E.g. I want to read the window size of the game or set the player's position. Would be callbacks, provided by the dll to the game, a solution?

Greets

Product Version: UE 4.16
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asked Aug 09 '17 at 08:41 PM in C++ Programming

avatar image

solarisx
63 4 7 13

avatar image Zarionae Apr 14 '18 at 09:59 PM

Did you managed to do it and could you explain to me how? :O I'm looking for a similar fix

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2 answers: sort voted first

In case someone else needs this here is how it's done. This link between c++ and java made possible with jni. The easiest way to access java is to modify game activity class with upl using a tag . For example:

   <gameActivityClassAdditions>
         <insert>
 
       public void testFunction()
       {
       Log.debug("caled java code");
       }
     </insert>
     </gameActivityClassAdditions>

Then in c++ function you call:

 static jmethodID javaMethodId;
 
 SomeClass::SomeClass()
 {
 
     JNIEnv* env = FAndroidApplication::GetJavaEnv();
     javaMethodId = FJavaWrapper::FindMethod(env, 
         FJavaWrapper::GameActivityClassID, "testFunction", "()V", false);
     FJavaWrapper::CallVoidMethod(env, FJavaWrapper::GameActivityThis, javaMethodId);
 }

You need to know the sinature of java function, you can find it here. This is a common knowledge that could be found, I just summarised it. What I couldn't find is how to call back from java to c++ and here is how you do it. Again using simply game activity you add function declaration of c++ method in java as described previously:

       private static native void howToGetString(String code);

In c++(I used the same file from where I call java class) you do the following:

 #include <jni.h>
 
 static FCriticalSection ReceiversLock;
 
 static FString OurString = "";
 
 #if PLATFORM_ANDROID
 extern "C"
 {
     JNIEXPORT void Java_com_epicgames_ue4_GameActivity_howToGetString(JNIEnv * jni, jclass clazz, jstring code)
     {
         ReceiversLock.Lock();
         const char* charsId = jni->GetStringUTFChars(code, 0);
         OurString = FString(UTF8_TO_TCHAR(charsId));
         jni->ReleaseStringUTFChars(code, charsId);
         ReceiversLock.Unlock();
     }
 }
 #endif

Now you can call function howToGetString("a string ") and it will call you c++ class. I used it in OnActivityResult to get data from my intent. Hope this will help someone.

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answered May 31 '18 at 02:13 PM

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MrMcKvarz
226 1 6 15

avatar image uerceg Oct 01 '18 at 04:09 PM

Lovely. Works just like described. Thanks!

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Short answer; using a dll does not work! Each process runs its own copy of the dll in his process space. Sharing dll data is not possible. Inter process communication do this.

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answered Aug 28 '17 at 09:02 AM

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solarisx
63 4 7 13

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