Incorrect slashes used in "OpenVisualStudioFilesInternalViaDTE" causes DTE issues
Tested in Windows 10, using Unreal Engine version 4.16.3 and Visual Studio 2015.
When using a game project hosted on a network share such as
"FVisualStudioSourceCodeAccessor::OpenVisualStudioFilesInternalViaDTE" gets reversed slashes, such as
When the reversed slashes are used at
if ( SUCCEEDED(ItemOperations->OpenFile(COMStrFileName, COMStrKind, &Window)) )
The file opens, but the DTE document will be malformed. The malformed DTE document causes issues for our Visual Studio plugin, Visual Assist.
This is a Visual Studio bug, but if you would be so kind as to send the correct Windows network path style slashes we would be grateful.
asked Aug 10 '17 at 04:55 AM in Bug Reports
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