I am trying to make a widget (for in-editor only) displaying some text and other important information about the current level it’s in.
Though, whenever i create a blueprint that casts information to the WidgetComponent the widget will reset to its default “empty” state whenever the blueprint has any variables changing.
Whenever i move the blueprint containing the widget component, around in the scene the umg widget will show the correct information it has been sent to display, though when a variable of the blueprint containing the widget component gets changed it just pops back to its information-less state