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Detect collision between particles and specific actor

I'm making sort of a flame thrower and would like it to be able to ignite certain other actors when they collide with flame particles. I can detect collision in BP emitting particles or in level BP but OnParticleCollide event doesn't contain info about actor/component it's colliding with. Other Collision related event types doesn't seem to be triggered. Some workarounds with spawning invisible colliders come to mind but maybe it's possible with particles?

Product Version: UE 4.17
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asked Aug 10 '17 at 09:38 AM in Blueprint Scripting

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avatar image CameronTheCouto Nov 28 '18 at 04:52 PM

This is what I am trying to figure out myself. Does anyone have an answer to this?!?!

avatar image laggyluk Nov 28 '18 at 11:16 PM

I actually ended up launching invisible collision spheres in general direction of particle stream

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