How to change material order from Maya to Unreal?
I'm importing a skeletal mesh (FBX) from Maya to UE 4.16 that has two materials but the material order in UE4 needs to be switched. No matter what I do, reimporting the mesh leaves the material order the same, even if I change the materials in Maya. The skin## suffix also no longer works. I've looked up the official documentation but the instructions are unclear, how can I reimport a skeletal mesh with a different material order?
asked Aug 10 '17 at 03:23 PM in Using UE4
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